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	* Alan's Vehicle Creation Sheet v5.2 *
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Vehicle Creation Sheet v5.2 is copyright 2000 by Alan Atkinson. 
GURPS is a trademark of Steve Jackson Games. 

GURPS Vehicles 2nd Ed is copyright 1996 by Steve Jackson Games Inc. 
and is used by permission.

Adjusting your Sheet


(1)	Adjusting Motive Systems

It is unlikely that your vehicle will use all, or even
most, of the different types of Motive Systems catered
for in the Performance section.  To remove those you
don't need, highlight each block (consisting of two, four,
six or eight rows, depending on the motive system) and 
hit <Delete Row>.  Be very careful only to delete the ones 
you do not need.
	Next, you may wish to duplicate one or more of
the remaining blocks one or more times.
	In this case, highlight the block you want to
duplicate and press <Copy>.  Press <Insert Row> then
<Paste> (in that order) as many times as you want extra 
duplicates.  It is a good idea to copy a blank row along
with a block, in order to keep the duplicates separate.


(2)	Entry of Data in the Main Sheet

Data may be entered freely below the component line.
Be sure to use enough detail so that the vehicle can
be re-created from the spreadsheet, if necessary.
The Facts and Figures columns are to take any and all
variables for the performance of the vehicle.

Example of use: you want to enter a 100 kW TL7 Standard 
Gasoline Engine on row 50.  Here's how you do it.

A50 is 'Bo' (assuming it is in the body)  
B50 is 'Standard Gasoline Engine' 
C50 is '=5*i50+25', for the weight of the engine
D50 is '=5*c50', for the cost of the engine
E50 is '=c50/50', for the volume of the engine
F50 is the hit point formula*, or left blank
G50 is '=5', for the DR of a power plant, or left blank
H50 is 'kW; Cons', for power and fuel consumption
I50 is '=100', for the power you wanted
J50 is '=0.04', for the base fuel consumption
K50 is '=i50*j50', for the fuel consumption for that
	engine
L50 is 'G', for gasoline

And all you have to do is alter the value in i50 and
all of the rest will change to suit.

* Hit Point formula is <volume>^(2/3)*6

(3)	Altering Subassemblies

It's a good idea to ensure that you know how many and
what types of subassembly are required before deleting
any subassemblies.

To remove a subassembly, simply delete that row.

To add more subassemblies, follow the steps as outlined
in (1), but only copy and paste one row at a time.

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